First, Corpsebloom is a direct downgrade to the Rejuv Rack, as op mentioned. How do we play around this? How do we build around this?Ĭorpsebloom is one of two items that WILL be actively harmful in a run, the other of which is the bugged Wake of Vultures. And Corpsebloom? It gives you more healing, while limiting your healing. More damage means you take less damage, and Transcendence, while it nullifies your healing items, it gives a hefty boost to HP & provides massive HP regen outside of combat, making your far more likely to survive one shot kills as well as making recovering to full HP much faster if you can avoid taking damage for a moment. Glowing Meteorite is a powerful AoE damage item, Hellfire Tincture is great on characters with high healing or max HP and procs all the time, which is amazing on Merc, and both Shaped Glass and Transcendence are objectively good items. Gesture of the Drowned is a fairly powerful item that makes items such as the black hole, missile barrage, and royal capacitor far better, while taking away the situational usefulness of items like foreign fruit and woodsprite. Brittle Crown is incredible for careful players, being particularly powerful on Huntress & Engineer, giving players what is currently the only way to get boxes open faster. They all focus on certain playstyles, except for Corpsebloom. This is just straight-up wrong, every Lunar item has a wide selection of use cases and appeals, with drawbacks at the same time. There is no time EVER I would EVER want any other Lunar Item. Originally posted by ItsRay:Why does any Lunar item exist?Īrguably the only Lunar Item that even has a CHANCE to be useful is the thing that automatically activates your active item.
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